International Journal of Engineering Technology and Management Sciences

2023, Volume 7 Issue 3

EXPLORING THE CONTENTS OF OLD NEWSPAPERS USING AN AUGMENTED REALITY APPLICATION

AUTHOR(S)

Mrs. Soppari. Kavitha, B. Bindu Latha, K.L. Bhavya, M.Prashanth, N.Sainath

DOI: https://doi.org/10.46647/ijetms.2023.v07i03.123

ABSTRACT
Newspapers are necessary for daily living because they provide information on a variety of topics, including the economy, trade, business, sports, and entertainment. Reading the news broadens one's perspectives and increases knowledge. Readers may interact with the information through digital elements including movies, animations, and other content with the use of an augmented reality application. A variety of augmented reality components, including buttons for videos, links, YouTube, and 3D models, can be utilised to increase the variety of information available in physical newspapers. Computers can identify and project things over the newspaper with the help of an augmented reality marker. A newspaper can set itself apart from other publications by using a marker and a smartphone with a non-standalone software that can recognise the marker, such as QR codes or photos. In an effort to make a newspaper more user-friendly, researchers are experimenting with the Vuforia Engine tool and Augmented Reality Tools.

Page No: 800 - 804

References:

    [1] Alexandru Gherghina, Alexandru-Comeliu Olteanu, and Nicolae Tapuset, 2013 EduNet International Conference. A marker-based augmented reality system for mobile devices.
    [2] An Emerging Study of Geographic Information Systems and Augmented Reality, Jonathan Rodriguez and Ching-Yu Huang, International Journal of Computer Theory and Engineering, 9(6), 447–450, 2017.
    [3] Benefits and Applications of Research on Augmented Reality in Education, 2015 International Education Studies 8(13), Nor FarhahSaidin, Noraffandy Yahay, and Noor Dayana Abd Halim
    [4] E-learning System Using AR by S. Selvakumara Samy, Vikash Kumar, and Rishabh Raj Singh International Journal of Pure and Applied Mathematics Volume 118No. 202018S
    [5] survey on mobile augmented reality: where we are to where we're going, Carlos Bermejo, Pan Hu, and Zhanpeng Huang, IEEE Access (Volume: 5), 2017
    [6] Joint Virtual Reality Conference of EGVEICAT-EVR (2009): A Study on the Marker Less Augmented Reality for Picture Books, Kyusung Cho, Jaesang Yoo, and Hyun S. Yan
    [7] Comparing marker-based AR with marker-less AR: A case study on interior decorating systems, Jack C. P. Cheng keyuchen, weiweichen. 2017Congress on Lean and Computing in Construction (LC3)
    [8] Performance assessment of a 3D furniture modelling application based on augmented reality, International Conference on Advances in Computing, Communications, and Informatics (ICACCI), 2018. Tahir Ahmed, R. Samirasimha, and Vijaya Shetty.
    [9] Using Unity and the Vuforia SDK to build an augmented reality-based application for character education, 2019 Journal of Physics Conference Series, H. B. Hakim, Z. Sari, S. Suhari, A. Chalim, and M. Sarosa.
    [10] The use of augmented reality in print media, Elavet GeorgiadouetResearch in Print and Media Technology, 1/2019
    [11] 2014 IEEE World Forum on Internet of Things (WF-IoT), Augmented Reality game creation utilising Unity and Vuforia, Sung Lae Kim Jeong Hwa Kang


How to Cite This Article:
Mrs. Soppari. Kavitha, B. Bindu Latha, K.L. Bhavya, M.Prashanth, N.Sainath .EXPLORING THE CONTENTS OF OLD NEWSPAPERS USING AN AUGMENTED REALITY APPLICATION . ijetms;7(3):800-804. DOI: 10.46647/ijetms.2023.v07i03.123